Difference between revisions of "Modding guide"

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==[[Setup build upload| Setup, build and upload]]==
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[[Setup build upload#Basic setup|Basic setup]]
  
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[[Setup build upload#Building and testing|Building and testing]]
  
==Model swap==
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[[Setup build upload#Uploading to steam|Uploading to steam]]
1. Import your rigged FBX model in your Unity Project.
 
  
2. Set the rig type to humanoid and ensure that the T-Pose is correctly matched with the humanoid
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==[[General modding]]==
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[[General modding#Scripting basics|Scripting basics]]
  
3. Drag and drop the model on the scene
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[[General modding#Making an additive scene|Making an additive scene]]
  
4. Scale it correctly using the reference model provided (neutral model) that is the scale of Daryon for reference
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==[[Specific mods]]==
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[[Specific mods#Model swap|Model swap]]
  
5. Remove the Animator component, add the component SetCustomAnimationAvatar and put the animation avatar of your character in the
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[[Specific mods#Spell|Spell]]
  
avatar slot of the SetCustomAnimationAvatar component
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[[Specific mods#Playable character|Playable character]]
  
6. Choose an unique name for your GameObject and create a prefab in the project from it
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[[Specific mods#Items|Items]]
  
7. Open the Asset Override Manager located in the "EOE Mods Toolkit -> Asset Override Manager" menu
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[[Specific mods#Quests and NPCs|Quests and NPCs]]
  
8. Add a new entry and choose the entity that you want to override in the source entry "builtin" dropdown
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[[Specific mods#Dungeons|Dungeons]]
  
9. In the replacement path enter the unique name of your GameObject that you prefabed
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[[Specific mods#Standalone adventure|Standalone adventure]]
  
(without the path, just the name of the Prefab), then in the Asset Load Method for the replacement choose
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[[Specific mods#Dynamic events|Dynamic events]]
  
"Asset Bundles Mod Kit" and finally in the DLC or Mod ID enter the unique mod ID that you put in the Mod Settings Window
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[[Specific mods#Auras|Auras]]
  
10. You are now ready to build and test your mod using the procedure described in the "Build Mod Locally" section of the guide
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[[Specific mods#Nodes for nodal tool|Nodes for nodal tool]]
 
 
==Spell==
 
 
 
==Playable character==
 
 
 
==Items==
 
 
 
==Quests and NPCs==
 
 
 
==Dungeons==
 
 
 
==Standalone adventure==
 
 
 
==Dynamic events==
 
 
 
==Auras==
 
 
 
==Nodes for nodal tool==
 

Latest revision as of 21:24, 20 December 2018