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==Making an additive scene==
 
==Making an additive scene==
This section assumes that you successfully imported the databank and know how to view levels using the Game Scenes Viewer.
 
 
If you know how to create a model swap mod, then adding an additive level should be very straight forward. Just like with a model swap, you'll need to head over to the mod settings menu (EOE Mods Toolkit -> Mod Settings), and enter in all the appropriate information. Make sure to remember what your Mod ID is, as you'll need it for your level mod. I'd highly recommend going into the mod override manager and making sure you aren't overriding any assets you don't wish to for this level mod.
 
 
Now head on over to EOE Mods Toolkit -> Mod Scene Manager. In the Scene Handling Mode: Make sure Additive is selected (I don't think replace works properly at the moment). Then Press the Plus Button To Add a New Scene.
 
 
Source Asset Paths:
 
Path:
 
You can choose whatever levels appear from the databank or the default levels database. But for most of the game, the player will be exploring the AstryanContinent. So it would be wise to create a an additive level for this scene. Press the Builtin button, and navigate to Assets -> EOE -> GameMaps -> Chapters -> Chapter I -> AstryanContinent -> AstryanContinent.unity.
 
Or you can simple copy this file url below:
 
"Assets/EOE/GameMaps/Chapters/Chapter I/AstryanContinent/AstryanContinent.unity"
 
Load Method:
 
Choose Resources
 
DLC or ModID:
 
Leave this blank
 
Replacement Asset Paths:
 
Path:
 
Copy the Scene Name You Wish To Add To the Source Scene Additively. This Scene can be anywhere in your project, but make sure it is spelt correctly. Do not use any file suffexes such as ".unity".
 
Load Method:
 
Choose Asset Bundles Mod Kit
 
DLC or ModID:
 
Copy your ModID you inserted in the mod settings, and paste them into the text field.
 
 
After you are all done, make sure to press the save button and exit.
 

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