Difference between revisions of "Modding guide"

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(Uploading to steam)
(Building and testing)
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==Building and testing==
 
==Building and testing==
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1. Open the local mod build window by going into the menu "EOE Mods Toolkit -> Build Mod" on the menu bar ontop of the screen
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2. Fill the mod directory from your game path on Steam like in the example screenshots below
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3. Ensure that auto-tag assets is checked and click the build button
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4. Launch your game, the mod is ready to be tested, you'll be able to find it in the mod window of the game
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(in the main menu click on the mods button)
  
 
==Uploading to steam==
 
==Uploading to steam==

Revision as of 17:50, 20 December 2018

Basic setup

Building and testing

1. Open the local mod build window by going into the menu "EOE Mods Toolkit -> Build Mod" on the menu bar ontop of the screen

2. Fill the mod directory from your game path on Steam like in the example screenshots below

3. Ensure that auto-tag assets is checked and click the build button

4. Launch your game, the mod is ready to be tested, you'll be able to find it in the mod window of the game

(in the main menu click on the mods button)

Uploading to steam

1. Open the Steam Workshop upload window by going into the menu "EOE Mods Toolkit -> Upload to Steam Workshop" on the menu bar on top of the screen

2. Fill the metadatas (key image, screenshots, name, description, tags, etc...) and then click create mod (if you are updating an existing one the

case will be update mod and if you loose the link to your mod you can reattach it in the manage my workshop section)

3. Click upload to the workshop and it will be visible a few minutes afterward in the Steam Workshop (please test your mods locally before uploading them to the workshop)

Model swap

Spell

Playable character

Items

Quests and NPCs

Dungeons

Standalone adventure

Dynamic events

Auras

Nodes for nodal tool