<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://modkit.eoegame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kyundra</id>
	<title>Edge Of Eternity - Eternal Forge Modkit Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://modkit.eoegame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kyundra"/>
	<link rel="alternate" type="text/html" href="http://modkit.eoegame.com/index.php?title=Special:Contributions/Kyundra"/>
	<updated>2026-05-04T19:13:39Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>http://modkit.eoegame.com/index.php?title=Modding_guide&amp;diff=25</id>
		<title>Modding guide</title>
		<link rel="alternate" type="text/html" href="http://modkit.eoegame.com/index.php?title=Modding_guide&amp;diff=25"/>
		<updated>2018-12-20T19:58:57Z</updated>

		<summary type="html">&lt;p&gt;Kyundra: replaced the missing screenshot of the mod directory path with the correct path&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basic setup==&lt;br /&gt;
1. First you have to download and install Unity 2018.2.x (the version will change as the game will progress further, &lt;br /&gt;
&lt;br /&gt;
we’ll update this guide and notify that we changed the Unity version)&lt;br /&gt;
&lt;br /&gt;
https://unity3d.com/get-unity/update&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Download the modkit content and modkit samples on GitHub (you can download directly using the clone or download &lt;br /&gt;
&lt;br /&gt;
option then download as a zip but it’s highly suggested to use TortoiseGit to be able to quickly upgrade the modkit afterward)&lt;br /&gt;
&lt;br /&gt;
https://github.com/zelerj/eoemodworks/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. You can now open any of the sample Unity projects included in the modkit content or you can start from the empty &lt;br /&gt;
&lt;br /&gt;
project but it’s better at first to start from a sample template.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. Install the databank (allow you to reuse objects of the game in custom levels or in levels modifications)(Optional Step)&lt;br /&gt;
&lt;br /&gt;
First you need to download and install the databank from the steam workshop here:&lt;br /&gt;
&lt;br /&gt;
https://steamcommunity.com/sharedfiles/filedetails/?id=1285627706&lt;br /&gt;
&lt;br /&gt;
The databank doesn't appear in the Edge of Eternity Game Folder. So you need to go into your default Steam installation. &lt;br /&gt;
&lt;br /&gt;
Navigate into your workshop content folder: steamapps\workshop\content\269190\1285627706. You need to copy the 4 files inside and past them to the Databank folder you will create at the root of your project (for exemple mine is F:\Logiciel\Edge of eternity modkit\eoemodworks-master\SampleMods\1_Model_Swap\Assets\Databank).&lt;br /&gt;
&lt;br /&gt;
Back in your Unity Project, at the top, select EOE Mods Toolkit -&amp;gt; Import Databank. &lt;br /&gt;
&lt;br /&gt;
Press the Import button at the bottom. Now inside of the Databank folder you created, there should be a new eoe folder, &lt;br /&gt;
&lt;br /&gt;
with all the necessary prefabs inside. You can use any of these in your mods, and any mod you upload to the workshop will &lt;br /&gt;
&lt;br /&gt;
require users to download the Databank workshop item. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5. Install the levelkit (allow you to see in the editor the actual game levels for precise (Optional Step)&lt;br /&gt;
&lt;br /&gt;
placement of elements during level modifications)&lt;br /&gt;
&lt;br /&gt;
https://drive.google.com/file/d/1z9kyO33xjoSRw6LtAowpOV7fhS9H--c_/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
Unzip the folder at the root of the Unity project that contains your mod (not in the Assets directory in the parent directory)&lt;br /&gt;
===How to setup mod settings===&lt;br /&gt;
1. Open the mod settings window by going into the menu &amp;quot;EOE Mods Toolkit -&amp;gt; Mod Settings&amp;quot; on the menu bar ontop of the screen&lt;br /&gt;
&lt;br /&gt;
2. Create a unique Mod Identifier for your mod (warning : if two mods share the same Mod Identifier they will not be compatible &lt;br /&gt;
&lt;br /&gt;
together, with the Mod Identifier you'll be able to cross-reference mods)&lt;br /&gt;
&lt;br /&gt;
3. Fill the mods metadata like the miniature, mod name, mod description, those will be used for the ingame display of the mod &lt;br /&gt;
&lt;br /&gt;
(not the workshop), the standalone adventure checkbox allow you to override the beginning of the adventure and set another map &lt;br /&gt;
&lt;br /&gt;
as the default map ingame so you can create another adventure from scratch with the Edge Of Eternity Modkit using the rules &lt;br /&gt;
&lt;br /&gt;
of the game or you custom ones using the scripting engine (the user will get a choice when trying to start the game he will &lt;br /&gt;
&lt;br /&gt;
be able to choose between the normal game or the custom adventures mods)&lt;br /&gt;
&lt;br /&gt;
==Building and testing==&lt;br /&gt;
1. Open the local mod build window by going into the menu &amp;quot;EOE Mods Toolkit -&amp;gt; Build Mod&amp;quot; on the menu bar ontop of the screen&lt;br /&gt;
&lt;br /&gt;
2. Fill the mod directory from your game path on Steam (Steam\steamapps\common\Edge Of Eternity\EdgeOfEternity_Data\StreamingAssets\Mods)&lt;br /&gt;
&lt;br /&gt;
3. Ensure that auto-tag assets is checked and click the build button&lt;br /&gt;
&lt;br /&gt;
4. Launch your game, the mod is ready to be tested, you'll be able to find it in the mod window of the game &lt;br /&gt;
&lt;br /&gt;
(in the main menu click on the mods button)&lt;br /&gt;
&lt;br /&gt;
==Uploading to steam==&lt;br /&gt;
1. Open the Steam Workshop upload window by going into the menu &amp;quot;EOE Mods Toolkit -&amp;gt; Upload to Steam Workshop&amp;quot; on the menu bar on top of the screen&lt;br /&gt;
&lt;br /&gt;
[[File:Modkit_workshop.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
2. Fill the metadatas (key image, screenshots, name, description, tags, etc...) and then click create mod (if you are updating an existing one the &lt;br /&gt;
&lt;br /&gt;
case will be update mod and if you loose the link to your mod you can reattach it in the manage my workshop section)&lt;br /&gt;
&lt;br /&gt;
3. Click upload to the workshop and it will be visible a few minutes afterward in the Steam Workshop (please test your mods locally before uploading them to the workshop)&lt;br /&gt;
&lt;br /&gt;
==Model swap==&lt;br /&gt;
1. Import your rigged FBX model in your Unity Project.&lt;br /&gt;
&lt;br /&gt;
2. Set the rig type to humanoid and ensure that the T-Pose is correctly matched with the humanoid&lt;br /&gt;
&lt;br /&gt;
3. Drag and drop the model on the scene&lt;br /&gt;
&lt;br /&gt;
4. Scale it correctly using the reference model provided (neutral model) that is the scale of Daryon for reference&lt;br /&gt;
&lt;br /&gt;
5. Remove the Animator component, add the component SetCustomAnimationAvatar and put the animation avatar of your character in the &lt;br /&gt;
&lt;br /&gt;
avatar slot of the SetCustomAnimationAvatar component&lt;br /&gt;
&lt;br /&gt;
6. Choose an unique name for your GameObject and create a prefab in the project from it&lt;br /&gt;
&lt;br /&gt;
7. Open the Asset Override Manager located in the &amp;quot;EOE Mods Toolkit -&amp;gt; Asset Override Manager&amp;quot; menu&lt;br /&gt;
&lt;br /&gt;
8. Add a new entry and choose the entity that you want to override in the source entry &amp;quot;builtin&amp;quot; dropdown&lt;br /&gt;
&lt;br /&gt;
9. In the replacement path enter the unique name of your GameObject that you prefabed &lt;br /&gt;
&lt;br /&gt;
(without the path, just the name of the Prefab), then in the Asset Load Method for the replacement choose &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Asset Bundles Mod Kit&amp;quot; and finally in the DLC or Mod ID enter the unique mod ID that you put in the Mod Settings Window&lt;br /&gt;
&lt;br /&gt;
10. You are now ready to build and test your mod using the procedure described in the &amp;quot;Build Mod Locally&amp;quot; section of the guide&lt;br /&gt;
&lt;br /&gt;
==Spell==&lt;br /&gt;
&lt;br /&gt;
==Playable character==&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Quests and NPCs==&lt;br /&gt;
&lt;br /&gt;
==Dungeons==&lt;br /&gt;
&lt;br /&gt;
==Standalone adventure==&lt;br /&gt;
&lt;br /&gt;
==Dynamic events==&lt;br /&gt;
&lt;br /&gt;
==Auras==&lt;br /&gt;
&lt;br /&gt;
==Nodes for nodal tool==&lt;/div&gt;</summary>
		<author><name>Kyundra</name></author>
		
	</entry>
</feed>