Editing Modding guide
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− | == | + | ==Basic setup== |
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− | + | ==Building and testing== | |
+ | 1. Open the local mod build window by going into the menu "EOE Mods Toolkit -> Build Mod" on the menu bar ontop of the screen | ||
− | + | 2. Fill the mod directory from your game path on Steam like in the example screenshots below | |
− | + | 3. Ensure that auto-tag assets is checked and click the build button | |
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− | + | 4. Launch your game, the mod is ready to be tested, you'll be able to find it in the mod window of the game | |
− | + | (in the main menu click on the mods button) | |
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− | + | ==Uploading to steam== | |
+ | 1. Open the Steam Workshop upload window by going into the menu "EOE Mods Toolkit -> Upload to Steam Workshop" on the menu bar on top of the screen | ||
− | + | 2. Fill the metadatas (key image, screenshots, name, description, tags, etc...) and then click create mod (if you are updating an existing one the | |
− | + | case will be update mod and if you loose the link to your mod you can reattach it in the manage my workshop section) | |
− | + | 3. Click upload to the workshop and it will be visible a few minutes afterward in the Steam Workshop (please test your mods locally before uploading them to the workshop) | |
− | + | ==Model swap== | |
− | + | ==Spell== | |
− | + | ==Playable character== | |
− | + | ==Items== | |
− | + | ==Quests and NPCs== | |
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+ | ==Dungeons== | ||
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+ | ==Standalone adventure== | ||
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+ | ==Dynamic events== | ||
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+ | ==Auras== | ||
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+ | ==Nodes for nodal tool== |