Converting xps to fbx

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First you need to clean your Armature (xps files).

What you need: An xps model (https://www.deviantart.com/xnalara/gallery/)

Microsoft XNA Framework Redistributable 3.0 (https://www.microsoft.com/en-us/download/details.aspx?id=22588)

Xps 11.8 (https://www55.zippyshare.com/v/GjzNLcMz/file.html) Install Xna framework first, extract XPS 11.8 to your preferred location and then extract your model to XPS 11.8\XNALara_XPS\data.

XPS tools addon for Blender (https://www.mediafire.com/folder/76g7rvt4ec661/XPS)


1. Launch XNALara XPS.exe

2. Go to File> Add model> the model you downloaded and hit OK. If you have weird effect on your model, try to enable always force culling under option

3. Go to Modify> Save Generic_item. Check remove unused bones (some advice to convert to png in order to lessen the weight of the file, but for example, if the hair is rendered through alpha channel, you will lose it and can’t render it properly on unity). Save your file in an another folder, but the file name should remain xps.xps. A pop up should show you how many unused bones were removed and how many are still there

4. You can check your new model by going to Modify> Load Generic_Item

5. Download and install blender and then download the addon but do NOT extract it.

6. Launch blender

6a. Optional. Follow instruction 1. on model swap

7. Go to File> user preferences> Add-ons. At the bottom click Install add-on from files and look for your archive. In the search tab, look for xps. Check the add-on and close the user preferences windows

8. On your left a new tab called xps has appeared, click on it then hit import model and look for your cleaned model. If you want to see the textures, click shadeless just under view on xps tab

9. Now you just have to click on File> Export>FBX. Choose your location and it’s done. Your model is now ready to be imported on your unity project!